Krafton has confirmed that their upcoming open-world game, Project Windless, will not employ generative AI for content creation or narrative components. Announced during the PlayStation State of Play, Project Windless draws inspiration from the acclaimed South Korean high fantasy novel series, The Bird That Drinks Tears. The development team, based in Montreal, is focused on a traditional craftsmanship approach in producing the game, primarily utilizing AI during internal exploratory phases but ensuring it does not feature as a core element in player interactions. This clarification comes amidst growing scrutiny towards the use of AI in game development, following other studios' experiences with generative AI.
Will Project Windless use generative AI in its development process?No, Krafton has clarified that while they may use generative AI internally for efficiency during development phases, it will not be utilized for content creation or narrative elements in Project Windless.
Project Windless is not only notable for its avoidance of generative AI but also for its inspiration from a beloved literary source, which has fans excited about its potential. The game is envisioned as a blend of rich storytelling and immersive gameplay, leveraging traditional gameplay mechanics reminiscent of titles like God of War and Dynasty Warriors to create an engaging open-world experience.
Comments
Honestly, it's a smart move to lean on that killer novel series for inspiration instead of letting an AI cook up the story. Feels like they're building a game with a real soul, not just an algorithm.
It's refreshing to see a studio prioritize a crafted, human touch for their narrative and world-building. This approach could really help the game stand out in a sea of AI-generated content.