"The Lord of the Rings: Gollum" game developer Daedalic Entertainment is facing unsettling allegations, a recently published report disclosed. Amongst these accusations were claims of unpaid overtime, attempts to underpay staff, and a toxic workplace integrated by an abusive leadership, which contributed to a culture of fear.

The controversial game was deemed one of this year's biggest gaming failures, earning a low 4 out of 10 rating by IGN. Its disappointing narrative, poorly designed stealth and platforming elements proved uninteresting, resulting in little enthusiasm from players.

Upon receiving brutal reviews and low sales, Daedalic clipped its internal development team, ending plans for a follow-up LORD game, and leaving a quarter of its staff jobless.

German publication, Game Two, released an extensive 40-minute video captioned "Why Gollum Had to Fail," citing substantial oversights at both Daedalic and its publisher, Nacon. The publication had spoken to 32 individuals involved in the development of the game for this exposé.

Their budget analysis showed that only around $15.9 million had been allocated for the game - remarkably low for a AAA-tier LOTR title, which possibly contributed greatly to its downfall. Various last-minute production shortcuts were taken, and the confession statement post-game release was reportedly written by an AI.

Several of Game Two's allegations are confirmed by IGN sources, who reveal the continuing issues of low salaries, excessive overtime, and a hostile work environment at Daedalic. Young inexperienced employees and interns were said to be a significant target of this exploitation. The company, however, denies having interns currently.