Manor Lords, developed by the solo indie creator Slavic Magic and published by Hooded Horse, faces an interesting dilemma within its simulation gameplay. The community is being called upon to help solve a problem regarding the residents' excessive beer consumption. This unusual issue has led the Manor Lords' developer to ask for community feedback on potential solutions to regulate the in-game ale consumption that threatens to stifle the town's economy. Players are reporting that the current rate of one barrel per family per month is overwhelming and the developer has laid out several potential fixes for players to vote on.

The options include reducing beer consumption overall, increasing production rates while maintaining current consumption, allowing only higher-tier families to visit the tavern, or addressing a potential bug that may be causing incorrect consumption rates. With a humorous tone, the developer is engaging the gaming community to make strategic decisions that could impact the game's balance and the virtual well-being of the medieval citizens the players oversee.

What are some of the potential solutions the developer is considering for the beer consumption problem in Manor Lords?

The developer has suggested four potential solutions: reducing beer consumption, increasing the production rate, restricting tavern access to higher-tier families, or correcting a possible bug affecting the consumption rate.

Background information: Manor Lords is a blend of city-building and real-time strategy set in a medieval world. It prides itself on realistic seasonal cycles, dynamic city layouts, and deep resource management. The game is still in development, aiming to create an immersive simulation experience. It combines historical accuracy with complex strategy, offering players the chance to shape their own medieval fiefdoms.