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Metaphor: ReFantazio's UI Breaks Free from Persona's Influence

Mar 26, 2025 11:32 AM

Atlus, known for its stellar UI design in RPGs, discusses how they crafted the interface for their latest release, Metaphor: ReFantazio. In an interview at GDC, UI designer Koji Ise explained that the goal was to create a "cool" aesthetic that aligns with the game's narrative and unique traits, distinguishing it from previous titles like Persona. He emphasized the role of UI in shaping a game's identity and emotional impact on players. Various design concepts were explored, utilizing thematic elements like Da Vinci's Vitruvian Man to symbolize the game's medieval influences. The design process highlighted the balance between style and usability, a core principle for a successful game UI.

What makes the UI of Metaphor: ReFantazio stand out from other Atlus games?

The UI of Metaphor: ReFantazio distinguishes itself by focusing on its unique themes and character traits, moving away from the aesthetic established by the Persona series. The intentional use of artistic elements, like the Vitruvian Man, alongside a balance of modern and medieval design, culminates in a UI that both captivates and enhances gameplay experience.

Metaphor: ReFantazio marks Atlus's return to the RPG genre with a fresh narrative and visually striking design. Set in a rich fantasy world, the game blends medieval artistry with modern gameplay elements, aiming to resonate with both traditional RPG fans and newer audiences. The unique incorporation of historical references adds depth to its characters and story, promising an engaging experience for players.



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Jordan Keats

Jordan Keats is a former professional gamer turned journalist, whose competitive background gives them a unique perspective on esports and multiplayer games. Jordan's expertise in strategy and game mechanics is unmatched, offering readers a deeper understing.

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Stimpy Stimpy commented on: 2025-03-26 11:48:11
The way Atlus blends historical artistry with sleek modern UI in Metaphor is such a vibe—feels like flipping through a high-concept art book while playing. It’s refreshing to see them step outside the Persona mold and craft something that stands on its own.
Sephiroth Sephiroth commented on: 2025-03-26 11:42:10
Love how Atlus is pushing UI design beyond Persona's iconic style—using medieval art like the Vitruvian Man gives Metaphor such a distinct vibe. It’s cool to see them prioritize both aesthetics and usability to make the game feel fresh yet intuitive.
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