
Midnight Walk: A Haunting Journey You Can't Miss
May 08, 2025 2:00 PMThe Midnight Walk, a first-person folksy horror adventure game developed by Moonhood, offers players a dreamy world to explore, whether in VR or on a standard display. Players assume the role of the Burnt One, accompanied by a quirky pot named Potboy, embarking on a journey to Moon Mountain. Despite its captivating visuals and artistic vision, the game struggles with its storytelling, leaving some emotional beats unfulfilled. The gameplay includes simple mechanics focused on the element of fire, which grows monotonous at times. Players will find stunning visuals and a remarkable sound design, but the narrative falls flat, presenting an uneven experience.
What is The Midnight Walk about?The Midnight Walk tells the story of the Burnt One and his companion Potboy as they navigate a visually striking world filled with themes of darkness and light. The adventure is a blend of storytelling and puzzle-solving, with a focus on fire-based mechanics.
The Midnight Walk's artistic style is reminiscent of classic stop-motion animation, setting it apart in the horror adventure genre. Created by a new studio with ties to Zoink Games, the title features a unique blend of horror and whimsy that invites comparisons to Tim Burton's work. This connection to established developers highlights the game's potential, making it a notable release for fans of artistic indie titles.

Jordan Keats
Jordan Keats is a former professional gamer turned journalist, whose competitive background gives them a unique perspective on esports and multiplayer games. Jordan's expertise in strategy and game mechanics is unmatched, offering readers a deeper understing.
Follow us
Fans
Fans
Fans

The game’s dreamy aesthetic and sound design are absolutely mesmerizing, but it’s a bummer the narrative doesn’t match that same level of polish. Potboy’s antics might be the real MVP here, though—hope he gets his own spinoff someday

Love the Tim Burton-esque vibes and Potboy’s charm, but it’s a shame the story doesn’t quite stick the landing—still, that art style is *chef’s kiss.* Fire mechanics sound cool at first, but hearing they get repetitive fast makes me wish they’d mixed it up a bit more.