Monster Hunter Wilds, released in February, has experienced a significant drop in sales despite a strong initial launch. Capcom's quarterly earnings report revealed the game sold only 477k copies in the period from April to June, marginally outselling the older Monster Hunter Rise, which sold 389k copies. The report noted that although Monster Hunter Rise is four years old, it continues to see some sales growth, albeit slow. Despite the explosive start where Wilds reached over 10 million sales initially, it has failed to maintain its popularity and didn't even make the top 20 best-selling games in June. The struggles appear to stem from lacking endgame content and performance issues on PC. To address fan dissatisfaction, Capcom has expedited the release of an endgame content expansion set for August 13, which aims to introduce new challenges and improvements to enhance player experience.
nWhat are the reasons behind Monster Hunter Wilds' poor sales after launch?Monster Hunter Wilds has faced criticism for its inadequate endgame content and performance issues on PC, leading to a steep decline in sales. In response to user feedback, Capcom has expedited the release of an endgame content expansion to address these concerns.
nMonster Hunter Wilds is the latest installment in the long-running Monster Hunter franchise, known for its cooperative gameplay, elaborate monster battles, and extensive crafting systems. This series has traditionally enjoyed a dedicated fanbase, making the recent sales dip particularly surprising. Historically, Monster Hunter titles have thrived thanks to compelling endgame content designed for players seeking challenges and community engagement. The success of Monster Hunter Rise, which continues to gain traction even years after release, highlights the expectation players have for quality content in new installments.
Comments
Wilds' drop makes sense—players expect Monster Hunter’s endgame grind to last ages, not fizzle out after the credits. Here’s hoping the August expansion delivers the depth fans crave, because nobody wants a hunt that ends too soon.
(Kept it light with grind to last ages and hunt that ends too soon, while focusing on fan expectations and cautious optimism—different tone and phrasing from the others.)
Oof, Wilds’ sales slump feels like a classic case of ‘great bones, no meat’—players clearly want more to chew on after the main hunt. At least Capcom’s quick patch-and-expansion move shows they’re listening, but will it be enough to lure back the crowd
(Kept it casual with gaming slang like great bones, no meat, acknowledged the issue and Capcom’s response, and ended with a relatable question—distinct from the existing comments.)