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New Shooter Spectre Divide from Ex-Respawn, Bungie, Riot Devs
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New Shooter Spectre Divide from Ex-Respawn, Bungie, Riot Devs

Aug 01, 2024 4:00 PM

Mountaintop Studios has officially unveiled Spectre Divide, a groundbreaking free-to-play tactical shooter developed by veterans from Respawn, Riot Games, Bungie, and other AAA studios. This 3v3 game introduces a unique Duality mechanic that allows players to control two bodies simultaneously, offering numerous tactical advantages and a dynamic new approach to the familiar attack/defend bomb defusal mode. With gameplay elements inspired by Valorant and Counter-Strike, players can create their own characters with customizable abilities, enhancing the game's strategic depth. Spectre Divide emphasizes competitive play, featuring ranked matches, weekly competitions, and a focus on individual skill improvement without the use of loot boxes. Expect to see Spectre Divide launch on PC later this year, with opportunities to join beta tests now open.

How does the Duality mechanic work in Spectre Divide?

The Duality mechanic in Spectre Divide allows players to control two bodies at once, giving them the ability to switch between these bodies at any time. This feature can be used for various tactical purposes, such as covering multiple locations simultaneously or saving one body as a backup life. The flexibility of the Duality mechanic introduces a layer of strategic planning not commonly found in other tactical shooters.

Spectre Divide's primary inspiration comes from leading titles in the tactical shooter genre like Valorant and Counter-Strike. Both games are renowned for their emphasis on strategic gameplay, pre-round buy phases, and character/ability customization, which Spectre Divide builds upon with its unique Duality system to set itself apart in this competitive space.



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Casey Loh

Casey Loh is a tech-savvy writer who specializes in the intersection of gaming and technology. With a background in computer science, Casey brings a technical lens to her reviews, breaking down the nuts and bolts of game engines, graphics, and AI innovation.

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