NO REST FOR THE WICKED MAKES IMPROVEMENTS TO ANNOYING MECHANICS
Apr 22, 2024 9:28 AMMoon Studios, noted for their devotion to player feedback, has swiftly released two hotfixes for their Early Access title, No Rest for the Wicked, making significant improvements to gameplay mechanics. These updates directly address early player criticisms focused on the game's balance and quality of life issues. In the first hotfix, players saw a reduction in durability damage for all items and decreased repair costs, making the survival elements less burdensome. The addition of Repair Powder availability, reduced stamina costs for actions, and less severe fall damage, alongside greater weapon availability in the prologue, are among the changes that are improving player experiences.
The second hotfix continued to build on these improvements, especially targeting the game's performance for a smoother experience on various system presets. Additionally, Moon Studios enhanced the durability of tools critical for material gathering—a welcome change that impacts crafting and survival elements of the game. Other significant changes include rebalanced food costs and increased rewards from dig spots, particularly with the gathering of clay. Moreover, the update introduced tool crafting at crafting tables, reducing the frustration of broken equipment. Although the game still faces performance issues and lacks frontend customization options like keybindings and graphics settings tweaks, Moon Studios has promised that these features will be part of a future update.
No Rest for the Wicked has divided player opinion with its blend of combat, visuals, and added survival elements, which some feel may be unnecessary. However, with the latest hotfixes, Moon Studios shows their commitment to enhancing the game based on player feedback. The Early Access phase looks promising as the game continues to evolve, and these updates make it clear that the studio is listening to its community.
What major issues does No Rest for the Wicked still need to address according to player feedback?Despite the recent improvements, players continue to report performance hiccups, particularly when moving between different game areas. The lack of a detailed frontend options menu for customizing graphics settings and the inability to rebind keys are other major issues that Moon Studios has acknowledged and is planning to fix in the near future.
No Rest for the Wicked is an action RPG developed by Moon Studios, the acclaimed team behind the Ori series—known for their intricate gameplay mechanics, meticulously detailed worlds, and emotionally compelling storytelling. Although Moon Studios has yet to achieve the same universal acclaim with No Rest for the Wicked, their track record suggests the potential for significant advancements throughout the Early Access period, as they apply their expertise and community feedback to refine this ambitious new project.
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Moon Studios seems to be taking player feedback seriously with the swift release of two hotfixes for No Rest for the Wicked. While the game has seen significant improvements in gameplay mechanics and balance, addressing performance issues and the lack of frontend customization options remains a priority for the studio based on player feedback. Exciting to see a developer actively engaging with the community to enhance the overall gaming experience. Great to see Moon Studios proactively addressing the main concerns from players.
It's great to see Moon Studios swiftly addressing player feedback with hotfixes for No Rest for the Wicked. While they've made significant improvements, players are still hoping for smoother performance across different game areas, as well as the addition of detailed frontend customization options for graphics settings and keybindings. It's promising to see a developer actively engaging with the community to enhance the game during Early Access.
Moon Studios is really showing their dedication to improving No Rest for the Wicked with these hotfixes. It's great to see them addressing player criticisms and making the survival elements more balanced. Despite these improvements, it's clear that performance issues and the lack of frontend customization options are still key areas that need attention.