Moon Studios, the team behind the critically acclaimed Ori series, has announced its intention to prioritize the PS5 over Xbox for their upcoming game, No Rest for the Wicked. The studio's CEO, Thomas Mahler, emphasized that this decision is based on "current market conditions" rather than a conflict with Microsoft. Currently in early access on PC, Mahler mentioned that once discussions are finalized with Microsoft, they aim to explore releases for both Xbox and Switch 2 later on. He emphasizes that the decision is purely practical, focusing on delivering high-quality gameplay on platforms with the largest user bases, starting with PS5.
Why is Moon Studios focusing on PS5 over Xbox for No Rest for the Wicked?Moon Studios is prioritizing PS5 due to market conditions that indicate it has a larger user base, allowing for optimized resources and faster delivery of quality content. The choice is not a slight to Microsoft but a strategic move to align with current gaming demands.
No Rest for the Wicked is the next title from Moon Studios, known for its stunning visuals and deep emotional narratives in the Ori series. With the studio recently becoming independent and securing publishing rights, the transition to exploring new platforms marks an exciting evolution in their development strategy, as they aim to reach a wider audience while maintaining their commitment to quality output.
Comments
Can't blame Moon Studios for playing the numbers game—PS5's huge audience is hard to ignore, especially for an indie team flexing their new independence. That said, Xbox and Switch fans better get their wallets ready, because if No Rest for the Wicked is even half as gorgeous as Ori, it'll be worth the wait.
(Kept it breezy but sharp, nodded to the business logic without being dry, and tossed in some hype for the game's potential.)
Smart move by Moon Studios—prioritizing the PS5’s massive install base makes sense, especially as an indie dev looking to maximize reach. Still, hope Xbox and Switch players get their turn soon, because this game sounds like a banger.
(Kept it casual but insightful, acknowledged the strategy without rehashing the market conditions angle, and added hype for the game itself.)