Grinding Gear Games recently shared their surprise over the success of Path of Exile 2's early access release, which exceeded expectations with peak concurrent players reaching between 800,000 and 900,000. Company director Jonathan Rogers noted that while they initially thought the £25 fee might limit participation, it instead drew in players eager to shape the game's development. The unexpected popularity forced the studio to adapt, treating the game like a live service rather than an experimental phase, leading to adjustments in gameplay mechanics to accommodate community feedback. This massive interest also led to unforeseen media attention, including an incident involving Elon Musk and account boosting, which raised questions about player fairness in the game. Despite a recent decline in player numbers post-launch, Rogers remains optimistic about future growth, especially with the game's planned transition to free-to-play, potentially attracting even more players.

What are the plans for Path of Exile 2 after early access?

Path of Exile 2 aims for a larger audience with its upcoming full release, expected to transition to a free-to-play model, as past trends show many new players are likely to join once it's free. The developers anticipate being able to reach a million concurrent players at launch and plan to enhance content, especially in the endgame area, to sustain player engagement over time.

Path of Exile 2 is a highly anticipated sequel to the popular action role-playing game Path of Exile, which has gained a loyal fanbase since its initial release in 2013. The sequel promises to elevate the experience with updated graphics, new gameplay systems, and an expansive world, positioning itself as a strong competitor against other RPGs like Diablo 4. As part of the game’s evolution, developers are focusing on seasonal content to keep gameplay fresh and engaging, ensuring that players return regularly for new experiences.