Aggro Crab, known for developing the games Another Crab's Treasure and Peak, recently expressed strong disapproval of a Roblox clone titled Cliff. This clone, which has striking similarities to Peak, including gameplay and descriptions, features numerous microtransactions—something Aggro Crab claims detracts from the gaming experience. The developer stated on social media that they'd prefer players pirate their game than play the clone, emphasizing the importance of originality and fair pricing in gaming, which resonates with many gamers who are frustrated by the prevalence of clones in the industry.
What is Aggro Crab's stance on clones like Cliff?Aggro Crab prefers that players pirate their game rather than play the microtransaction-filled clone Cliff, criticizing it for lacking originality and exploiting players.
Peak is a co-op climbing game where teamwork is essential, and players must scale a central mountain while overcoming various challenges. The game features no microtransactions, providing a straightforward purchase model for its players at $8. The phenomenon of cloning games is unfortunately common, particularly on platforms like Roblox, where countless derivatives of popular titles flood the market, often employing deceptive designs to mimic the originals. This highlights an ongoing issue of originality versus copycat designs in the gaming world.
Comments
It’s refreshing to see a dev take such a bold stance against clones, especially when so many just shrug it off. More of this energy might make copycats think twice before ripping off passion projects.
Also, props to Aggro Crab for keeping Peak microtransaction-free—it’s a rare W in an industry that often nickel-and-dimes players for basic features.
Man, Aggro Crab spitting facts—clones with predatory microtransactions are the worst. Originality and fair pricing should be the standard, not the exception.
Big respect to devs who prioritize player experience over quick cash grabs. The gaming scene needs more of this energy.