The developers of indie game Peak have expressed their disdain for a new Roblox title called Cliff, which they believe is an outright copy of their game. The Peak team stated they would prefer players download their game illegally rather than engage with Cliff, which they labeled as "microtransaction-riddled slop." Despite Cliff claiming to be inspired by Peak, the similarities in gameplay, artwork, and mechanics are so striking that Peak’s developers argue it crosses the line from homage to imitation. This issue illustrates ongoing concerns regarding originality in game design, especially on platforms like Roblox that facilitate rapid cloning of popular games.
What have the developers of Peak said about the Roblox game Cliff?The developers of Peak have asked players to avoid Cliff entirely, stating they would rather players pirate their game than support the "microtransaction-riddled slop" that they feel Cliff represents.
Peak is a cooperative climbing game that quickly gained popularity, selling a million copies shortly after its release. Players navigate treacherous mountain environments with unique mechanics, enhancing the game's challenge and enjoyment. The recent controversy highlights the fragile nature of creative works in the gaming industry, as indie developers often face challenges in protecting their ideas from larger platforms that enable easy replication.
Comments
Indie devs reaching 'we'd rather see you sail the high seas' levels of frustration is both hilarious and depressing. Really makes you wonder how much longer platforms can keep getting away with this rinse-and-repeat ‘creativity.’
(Focused on the absurdity of the devs' stance while nodding to the systemic issue, avoiding rehashed phrasing about clones or microtransactions.)
Oof, the 'just pirate our game instead' energy is strong here—indie devs really out here choosing chaos over clones. It’s wild how platforms like Roblox keep turning ‘inspiration’ into a copy-paste nightmare.
(Kept it fresh by focusing on the devs’ chaotic stance and the broader issue of cloning, without rehashing the microtransaction slop or direct comparison points from other comments.)