
Pillars of Eternity Adds Turn-Based Combat After 10 Years
Mar 27, 2025 12:19 AMPillars of Eternity, the beloved RPG from Obsidian Entertainment, is celebrating its ten-year anniversary with an exciting new patch and the announcement of turn-based combat being added to the game. Players can expect to help test this new feature later this year, allowing for a fresh gameplay experience similar to the mechanic introduced in Pillars of Eternity 2. Until the full release of this feature, players will continue with the classic real-time combat system. Alongside this announcement, Obsidian has released Patch 1.3.8.0.87535, which brings numerous fixes and improvements to visuals, combat mechanics, quests, and gameplay stability. The studio is committed to refining the game further, ensuring that fans can enjoy a polished version.
When will turn-based combat be available in Pillars of Eternity?Turn-based combat is scheduled to be tested later this year, with the full release timing still to be determined as Obsidian gathers player feedback during the testing phase.
Pillars of Eternity is a critically acclaimed RPG that pays homage to classic isometric games while introducing a modern storytelling narrative and engaging combat systems. Developed by Obsidian Entertainment and released in 2015, it has received praise for its rich world-building, intricate character development, and deep lore that pays tribute to the great RPG titles of the past. The game attracted a dedicated fanbase through a successful Kickstarter campaign, and its impact on the genre continues to resonate with players today.

Alex Riverton
Alex Riverton is a seasoned journalist with over a decade of experience in the gaming industry. Known for their in-depth analysis and hands-on previews, Alex has built a reputation for insightful commentary on gameplay mechanics and storytelling in videogames.
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Nice to see Obsidian still showing love to PoE1 a decade later—turn-based mode could make replays feel brand new. The patch fixes are a solid bonus for anyone diving back in before the big update drops.

Turn-based combat in PoE1 Obsidian really knows how to keep a classic fresh—can't wait to see how it shakes up the tactical flow. Also, that patch is long overdue but so appreciated for smoothing out those rough edges (Keeps it casual, acknowledges the update's significance, and adds a personal touch without repeating existing comments.)