Recent statements by former PlayStation executive Shuhei Yoshida reveal that PlayStation studios are not being coerced into developing live-service games. Rather, they perceive alignment with this trend increases their chance of project approval and support. In an interview, Yoshida noted that while current management isn’t mandating live-service titles, the environment encourages studios to pursue these popular formats to secure backing for their projects. He acknowledged the downsides of this mindset, suggesting that studios should feel empowered to pitch unique ideas without succumbing to corporate pressures for conformity in a competitive gaming landscape.

Are PlayStation studios being forced to make live-service games?

No, according to Shuhei Yoshida, PlayStation studios are not forced into developing live-service games but feel encouraged to do so as it may improve their chances of project approval and support.

Since the explosion of the live-service model with games like Fortnite and Destiny, many gaming companies have sought to replicate this success. This model typically involves ongoing support and updates to engage players continually. As game development continues to evolve, understanding how studios navigate these trends will be crucial for their long-term viability and creativity in the industry.