Brendan Greene, creator of PUBG, has expressed his satisfaction over the community's revolt against the incorporation of generative AI in game development. Speaking about PlayerUnknown Productions' goals, Greene clarified that their focus is not on using AI to replace artists but to enhance their creativity and efficiency in world-building. He emphasized that the studio does not employ large language models, aiming instead to develop technology that allows artists to create expansive, immersive environments more rapidly. PlayerUnknown Productions is actively working on a three-game plan, starting with "Prologue: Go Wayback!", set to enter early access on November 20, showcasing a unique terrain generation system.
What are the upcoming games from PlayerUnknown Productions?The upcoming games from PlayerUnknown Productions include "Prologue: Go Wayback!", a survival and orienteering title launching in early access on November 20. Following that, a multiplayer shooter is in development, marking Greene's return to the genre that brought him massive success with PUBG, alongside a third game intended to offer advanced tools for world generation to the gaming community as open source technology.
PlayerUnknown Productions was formed by Greene after he left the PUBG project, creating a space for innovative game development while maintaining some ties to Krafton, the South Korean company that invested in his studio. Greene aims to utilize technology to enhance gameplay experiences rather than compromise the artistry involved in game creation, stressing the importance of artistic integrity within the gaming community.
Comments
Always cool when devs remember that tech should be the artist's sidekick, not the main character. Greene's three-game roadmap feels like a proper love letter to both creativity and the survival genre that made him famous.
It's refreshing to see a developer prioritizing tools that empower artists rather than replace them. Greene's approach to AI feels like a natural evolution of game development rather than the creative shortcut some studios are taking.