The video game Redfall seems to be fighting for survival as the game's player count continues to dip. Released by Arkane in May, the game had a challenging launch, with an IGN review rating it 4/10 due to numerous flaws, including bland missions, weak enemies, and recurring technical issues.

A huge criticism from the gaming community came after Microsoft showcased the game running at a smooth 60 frames per second (fps) ahead of the release, only to announce weeks before the launch that the game would run locked at 30fps on Xbox Series X and S. Microsoft went on to promise that a 60fps performance mode would be patched later on.

Several months down the line, the game's performance mode still hasn't been updated to 60fps, leading to decreasing player numbers. At the time this article was written, there were reportedly only six players active on Steam – a shockingly low number.

Compare this with popular games like Skyrim, Mortal Kombat 11, and Star Wars Battlefront 2 which have way more active players. The disappointing figures are a huge concern for a cooperative-focused game, especially one that released with Game Pass.

Despite these setbacks, Bethesda's publishing boss Pete Hines insists that they're not yet done with Redfall. Recalling the experiences of The Elder Scrolls Online and Fallout 76, which also had rough starts, he asserts the company will keep refining the game as they believe in its long-term viability because of Game Pass.

However, the Redfall community is growing restless due to dwindling player numbers and the lack of a significant update. Many are anticipating a make-or-break moment for the game, suggesting that the Halloween season could be an ideal time to rejuvenate it. The regular sale of Redfall DLC is also raising eyebrows, with the lack of a clear roadmap for their release prompting concern.

So while Bethesda appears committed to improving Redfall, it's clear the game is facing a critical juncture in its journey.