Rare has shared exciting news about Sea of Thieves during its first Community Direct livestream. The developer announced upcoming features such as multi-ship private servers and paid custom servers set to launch in early 2026. After acknowledging past shortcomings in game health and narrative, Rare aims to better engage players with a fresh approach to its Seasons, starting with Season 17, titled Smugglers' Tide. Each season will now include three months of themed content, ranging from new factions and missions to live events. Additionally, enhancements are planned for neglected features like captaincy and guilds, while maintaining a focus on community engagement and consistent gameplay improvements.
What new features are coming to Sea of Thieves?Sea of Thieves will introduce multi-ship private servers, paid custom servers with premium features, and a revised seasonal structure that should enhance player engagement and variety in gameplay.
Sea of Thieves, launched in 2018, is a multiplayer action-adventure game that allows players to live the pirate life, exploring vast oceans, engaging in ship battles, and completing quests. Originally criticized for a lack of content at launch, it has since expanded considerably through regular updates and new features, making it a dynamic and beloved title in the gaming community.
Comments
Nice to see Rare doubling down on player freedom with private servers while finally giving some love to undercooked features like captaincy. If they nail the seasonal refresh, Sea of Thieves might just hit that sweet spot of structured content and pirate-y anarchy.
Private servers and a revamped seasonal structure sound like a solid step forward for Sea of Thieves—Rare’s finally giving players the tools to craft their own pirate adventures. Here’s hoping the new content keeps the seas fresh without losing that chaotic sandbox charm we love.