The upcoming Silent Hill f producer Motoi Okamoto has clarified that the game should not be labeled as a "soulslike." This statement emerged as modern players have drawn parallels due to its mechanics, such as a stamina meter and dodge options. Okamoto insists that many elements of Silent Hill f draw from classic titles in the Silent Hill series rather than solely from soulslike games. The game aims for a more action-oriented gameplay style compared to its predecessor, Silent Hill 2: Remake, and is set for release on September 25, 2025. Okamoto expresses frustration over the misguided categorization of the game, emphasizing it is primarily an action horror experience.
What makes Silent Hill f different from soulslike games?Silent Hill f distinguishes itself from soulslike games through its focus on classic Silent Hill mechanics, emphasizing action horror instead of just challenging gameplay elements often associated with soulslikes. It incorporates features originating from earlier entries in the series, ensuring a distinct identity.
Silent Hill f is part of a revival of the Silent Hill franchise announced by Konami. Set in 1960s Japan, the game leverages the legacy of horror and psychological elements associated with its predecessors. This installment is developed by Neobards Entertainment, who gained recognition for their support work on Capcom's Resident Evil series. Silent Hill f aims to capture the essence of fear by placing players in an eerie setting while introducing fresh combat dynamics that differ from typical horror game structures.
Comments
Honestly, it’s cool to see a dev stand their ground and remind everyone that not every game with a dodge button is trying to be Dark Souls. Can’t wait to see how those classic Silent Hill vibes mix with the new action focus in 2025.
It's refreshing to see a developer push back on genre labels to honor their game's roots. This approach keeps the Silent Hill identity intact while evolving the gameplay in a meaningful way.