EA's Skate has launched into early access, generating massive interest but also resulting in long queues for online play. While waiting to access the game, players have begun to compare the movement mechanics to Super Mario 64 rather than traditional skating. Videos on social media reveal users finding unconventional ways to traverse the game's open world, such as rolling and jumping instead of skating. The developers acknowledge ongoing server issues and are working to improve access times for eager players. Despite the online-only requirement being intended to create a dynamic, evolving skateboarding environment, many have expressed frustration with the current connectivity challenges.
What are the main issues players are facing with Skate's early access launch?Players are experiencing lengthy queues and server outages, making it difficult to access the game. Additionally, there is frustration with the game's movement mechanics, which seem to favor non-skating traversal over traditional skating.
Skate is the latest entry in the popular skateboarding franchise known for its authentic physics and open-world design. The original games were groundbreaking, reshaping how skateboarding was represented in video games and providing a unique gameplay experience. The return of Skate aims to build on this legacy with enhanced features like a live city and dynamic events, although player feedback has highlighted some early missteps in the execution of these ideas.
Comments
It's wild how the community's already bending the game's mechanics to their will, even if it means turning a skateboarding sim into a parkour playground. Hopefully the devs can iron out those server issues soon so we can all dive into the chaos together.
Man, the physics in this Skate reboot are wild—players are out here speedrunning the city like it's a Mario platformer instead of shredding the streets. Hope the devs smooth out those server queues soon so we can all get back to landing tricks instead of waiting in line.