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Uzumaki Producer: 'We Were Screwed Over' on Animation Quality
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Uzumaki Producer: 'We Were Screwed Over' on Animation Quality

Oct 08, 2024 8:21 PM

Uzumaki, the highly anticipated anime based on Junji Ito’s horror manga, is facing backlash from fans due to a noticeable decline in animation quality after its premiere episode. Following complaints, Jason Demarco, the executive producer, took to social media to address the issue, stating the production team was “screwed over” during the making of the show. Demarco claimed that, despite the difficulties they faced, the decision was made to air all episodes, explaining that they wanted to respect the hard work that went into the project. Fans expressed disappointment after noticing stark differences between episodes, with comparisons highlighting issues in animation depth and fluidity. This situation has raised questions about production quality in adaptations and the impact of delays on fan expectations.

Why has the animation quality of Uzumaki dropped so significantly?

The animation quality of Uzumaki dropped significantly due to production issues that the team faced, leading to a rushed completion of the episodes. Demarco stated that they had to make a difficult choice to air the series despite these challenges rather than leave it unfinished, which understandably upset many fans who had been eagerly awaiting this adaptation after several delays.

Uzumaki is based on the beloved horror manga by Junji Ito, known for its unsettling storytelling and unique art style. The manga, which revolves around a small town plagued by supernatural events linked to spirals, has been influential in the horror genre, garnering a dedicated fanbase. The animation adaptation has generated significant excitement and expectations, making the drop in quality even more disappointing for fans who were hoping to see the intricate and horrific visuals of Ito's work faithfully translated to screen.



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Casey Loh

Casey Loh is a tech-savvy writer who specializes in the intersection of gaming and technology. With a background in computer science, Casey brings a technical lens to her reviews, breaking down the nuts and bolts of game engines, graphics, and AI innovation.

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