Digital Extremes' CEO, Steve Sinclair, believes that game studios should not abandon struggling live-service games prematurely. Sinclair argues that many developers see the game's release as make or break, leading to early abandonment when initial numbers drop. He suggests studios should focus on persistent updates and long-term growth instead of giving up too soon. Warframe serves as an example of a game that built its player base over time with consistent updates. The recent gameplay demo for Warframe 1999 and the upcoming open beta for Soulframe indicate Digital Extremes' commitment to their projects.

Why do some live-service games get abandoned quickly?

Many live-service games get abandoned quickly because developers see the initial release as critical. When early player numbers drop, high operating costs lead to fear, causing studios to give up on their projects too soon, despite their potential for growth with persistent updates.

Warframe is a well-known free-to-play action role-playing game developed by Digital Extremes. Released in 2013, it has since gained a massive following due to regular content updates and community engagement. Warframe's continuous development model and passionate player base exemplify how live-service games can thrive with long-term support.