Soulframe, the upcoming MMORPG from Digital Extremes, faces a challenging live service market as it prepares for its release. Creative director Geoff Crookes acknowledges the uncertainties inherent in the game industry, especially after the success of their previous title, Warframe. Despite this, Soulframe aims to carve out a unique identity by emphasizing community involvement and thoughtful development rather than rushing to market. The team's cautious approach is reflected in their strategy of releasing a prelude to build engagement before launching the full game. Instead of merely replicating Warframe's formula, Crookes highlights the importance of nurturing a growth-centric environment in Soulframe's gameplay.

How is Soulframe different from other MMORPGs in the live service market?

Soulframe differentiates itself through a community-first approach and a slow, thoughtful development process. Unlike many studios that focus on rapid deployment and monetization strategies, Soulframe prioritizes player engagement and carefully considers its content direction before launch.

Background on Soulframe reveals that it is being developed by the same team behind Warframe, a game that has developed a strong community and set certain standards within the industry. Warframe's influence can be seen in many attempts by other titles, although few have succeeded in overcoming the challenges of the current live service landscape. Soulframe seeks to innovate while also drawing on its predecessor's legacy, focusing on themes of healing and optimism in its fantasy world.