Wuchang: Fallen Feathers, a soulslike game developed by Leenzee, has achieved significant success shortly after its Steam launch, garnering a peak concurrent player count of 114,132, surpassing many titles in the genre, including Dark Souls. Although this new action RPG is drawing attention for its impressive player numbers, it is currently facing heavy criticism for its performance issues attributed to Unreal Engine 5. Many players have voiced their dissatisfaction, rating it Mostly Negative, and highlighting poor performance even on consoles like the PS5. Despite these challenges, the game follows the trend of success for Chinese-developed titles, building on the foundation laid by Black Myth: Wukong.
What are the performance issues with Wuchang: Fallen Feathers?Players have reported significant performance problems with Wuchang: Fallen Feathers, primarily due to its use of Unreal Engine 5, leading to a Mostly Negative rating on Steam.
Wuchang: Fallen Feathers is an action RPG that draws from Chinese folklore, echoing the gameplay style of previous successful titles like Black Myth: Wukong. This connection underlines the growing impact of Chinese developers in the gaming industry. The success of Black Myth: Wukong has set a promising precedent, and as Wuchang aims to carve its own path, it also highlights the challenges that can accompany ambitious technology choices like Unreal Engine 5.
Comments
It’s awesome to see Wuchang pulling in big numbers, but man, UE5’s growing pains are hitting hard—here’s hoping the devs can turn those negative reviews into a redemption arc. Chinese studios are clearly leveling up, but optimization’s still the final boss.
It's wild to see another Chinese-developed Soulslike make waves, but the Unreal Engine 5 struggles are a harsh reminder that flashy tech doesn't always mean smooth gameplay. Hopefully, the devs can iron out the performance issues soon—this could be a real gem with some polish.