News The Blood of the Dawnwalker 28 Apr 2026, 19:352 min read

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  • The Blood of the Dawnwalker’s director says its narrative sandbox and time-loop ideas likely wouldn’t have worked at CD Projekt Red.

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Source: https://www.gamespot.com/articles/witcher-3-director-says-his-vampire-game-couldnt-be-made-at-cd-projekt-red-or-another-established-studio/1100-6539674/?ftag=CAD-01-10abi2f The Blood of the Dawnwalker, the vampire-themed fantasy game from a team of former Witcher developers, is shaping up to be one of 2026's most exciting-looking new original games. Its director, Konrad Tomaszkiewicz, said in an interview that he doesn't think some of its new ideas would have been possible at CD Projekt Red. Tomaszkiewicz was asked by IGN if he thought he could have made the game's "narrative sandbox" and time-loop elements at CD Projekt Red or another large studio, and he said, "I think I couldn't." "When

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you have big companies with established IP, it's really hard to change something or do something really innovative because it's always about being same-but-new," he said. "You already know the player base wants almost the same, but new, compared to doing something really fresh and new." The Blood of the Dawnwalker has a time mechanic where players have 30 days and 30 nights to save the protagonist's family from vampires. As for the "narrative sandbox" structure, the game has no traditional main quest, but lets players complete quests in any order. Tomaszkiewicz co-directed The Witcher 3: Wild Hunt and Cyberpunk 2077 before leaving CD Projekt Red to start his own team, Rebel Wolves. He said Cyberpunk 2077 represented a bold new idea for CD Projekt Red, and now that he has his own team, he has the freedom to "make our own mistakes and our own decisions about the crazy stuff we want to create." "Our mission should be to deliver not only a cool experience, which is 'safe' because we know how to do that, but we should also explore these areas where we are not experts yet, and try to deliver some fresh feelings," Tomaszkiewicz said. "Obviously the risk is bigger here, but I think it's worth it because later on you'll be remembered in the industry for creating something really new. Maybe in the future some other people will try to do the 'narrative sandbox.'" In the interview, Tomaszkiewicz also said part of his ambition in starting a new studio was to make new, original games instead of what he called "same-but-new" games. "When you release one game and it is a success, people want more of it, but they don't want you to change it because"

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