Double Fine Productions: employees vote to unionize

Intelligence Summary
- Double Fine Productions, a Microsoft subsidiary, has decided to form a union with the CWA.
Double Fine Productions: Employees vote to unionize
Double Fine Productions, known for titles such as Psychonauts and Brutal Legend, has reached a milestone in its operations. The studio filed a petition with the National Labor Relations Board (NLRB) on May 7, 2026, to form a union with the help of the Communications Workers of America (CWA). This move marks an important moment in Double Fine’s history, as it continues to evolve following Microsoft’s acquisition in 2019.
History of Double Fine Productions
Double Fine Productions was founded in July 2000 by Tim Schafer after he left LucasArts. The company has carved out a unique place in the gaming industry with its innovative and critically acclaimed games. Some of its most notable titles include:
- Psychonauts
- Brutal Legend
- Broken Age
Following Microsoft’s acquisition in 2019, Double Fine expanded its portfolio with the release of Psychonauts 2 and the recent multiplayer brawler Kiln, which launched on April 23, 2026. These developments highlight not only the studio’s growth, but also the support it has received from one of the biggest names in gaming history.
Unionization
On May 7, 2026, 42 Double Fine employees voted in favor of forming a union. The decision is intended to help ensure the studio’s commitment to creative excellence, diversity, inclusion, and employee quality of life. The CWA said Microsoft has taken a neutral stance and will not interfere with workers’ efforts to organize.
The process of forming a union included filing an election petition with the NLRB and requesting voluntary recognition from Microsoft. These steps represent an important move toward employee representation, especially given recent trends across the industry and the growing focus on working conditions.
Impact on the gaming industry
Double Fine’s decision to unionize follows a broader movement across the gaming industry, where employees at several Microsoft studios, such as Raven Software and id Software, have previously taken similar steps. In August 2025, a team of more than 450 Blizzard Entertainment employees also formed a union. These developments underscore a shift in how workers in the gaming sector are defending their rights and interests.
Unionization framework at Microsoft
Microsoft’s history with unions appears favorable for Double Fine employees and other studios under its umbrella. The CWA emphasized that despite the end of a previous neutrality agreement, Microsoft has agreed to take a neutral approach to unionization at Double Fine. This offers hope for a constructive dialogue between management and employees.
Timeline
May 7, 2026: Double Fine files a petition with the NLRB for unionization.
May 10, 2026: Employees vote to form a union in partnership with the CWA.
May 9, 2026: Employees officially announce their intent to form a union.
Future developments
The formalization of the union at Double Fine could have broader implications for the gaming industry. If successful, Double Fine would be the first union formed under the leadership of new Xbox CEO Asha Sharma, who took over in February 2026 after Phil Spencer’s departure. Leadership changes and Microsoft’s ongoing reorganizations, including the recent announcement of project cancellations, make this an exciting but uncertain time for the company.
It remains unclear when the parties involved will sit down at the negotiating table, but current developments point to a growing awareness of the need for workers to have a voice within the gaming industry. This trend could continue to shape how game developers and companies work with their employees in the future.
In the coming months, Double Fine’s actions and Microsoft’s response will be closely watched by both the gaming community and other developers in the industry. The next steps could be important for the future of labor rights in gaming, as more workers begin to see the benefits of organizing.


