News Circana 1 May 2026, 19:163 min read

Exclusives are still the top reason people play games on consoles

Exclusives are still the top reason people play games on consoles

Intelligence Summary

  • A Circana study shows exclusives are less of a reason to buy consoles, though they still matter to gamers.

Exclusives are still the main reason people play games on consoles, but they’re becoming less important

According to recent data from market research firm Circana, the availability of exclusive games remains the primary reason gamers choose a console. A new survey shows that 41 percent of the gamers surveyed say they play on a console because there are games available exclusively on that platform. However, that figure is down eight percent from the previous year, suggesting that the importance of exclusives in the buying process is shifting.

Second reason for console use

While exclusives remain the top reason, the data shows that “friends and family also play on consoles” is the second most popular reason gamers choose consoles. This suggests that social factors are becoming increasingly important in platform choice, with players joining the same systems as their friends and family.

The return of exclusives from PlayStation and Xbox

Despite the decline in the percentage of gamers naming exclusives as the main reason, recent strategies from both PlayStation and Xbox may indicate a renewed focus on exclusive titles. After a period in which many games were ported to PC and competitors, a return to exclusives could be a response to gamer demand. The idea that exclusives drive console sales may help explain this trend in part.

Mat Piscatella, senior director at Circana, noted that the debate over the role of exclusives in gamers’ purchase decisions has been a recurring topic for years. He suggests that even as exclusives become less important, they still play a major role in the console strategies of big players like Xbox and PlayStation.

Sales trends and the impact of exclusives

Recent sales figures indicate that some of the best-selling games on PlayStation are third-party titles, which could suggest a shift in the player base. This comes alongside sales results for titles like Spider-Man 2 and God of War Ragnarok on Steam, which did not meet expectations, and may be why Sony is reconsidering its plan to port more PS5 games to PC.

Timeline

  • 2026-05-01: Circana publishes data showing that 41 percent of gamers say exclusives matter.

  • 2026-04-30: Market researcher Circana highlights the shift from exclusives to social reasons for using consoles.

  • 2026-04-28: Xbox boss Asha Sharma says the exclusives strategy is being reconsidered in light of recent sales results.

Future implications for consoles

The changing role of exclusives could have consequences for the future of consoles, especially for companies struggling to keep up with competitors in an increasingly shifting market. The growth of the PC market may point to a new direction in which traditional console sales are no longer the only measure of success. In addition, Xbox’s move toward a more PC-focused strategy could change the dynamics of the console sector, allowing the brand to reach a broader audience without relying entirely on exclusives.

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