GameStop's strategic shift: physical games and collectibles

Intelligence Summary
- GameStop CEO Ryan Cohen says physical game sales are irrelevant to the company's future as it shifts focus to collectibles.
In short
- GameStop CEO Ryan Cohen says physical game sales are “totally irrelevant” to the company.
- Less than 12% of GameStop’s revenue comes from software sales, while more than half comes from collectibles.
- GameStop will stop selling physical game discs in January 2028, marking a major shift in its business model.
GAME-scanner analysis
Ryan Cohen’s recent comments, CEO of GameStop, highlight a significant shift in the company’s focus. During an interview on July 16, 2026, he said that physical game sales make up only a small part of the business. That’s a notable change, especially given GameStop’s long history as a retailer built around physical game sales. The decision to stop selling physical game discs in January 2028 is a clear sign that GameStop is adapting to gaming’s digital future.
Cohen’s remark that collectibles account for more than half of revenue points to a strategic refocus. This could give GameStop a chance to position itself as a major player in the collectibles market, helping offset the decline in physical game sales. The question, however, is how this shift will affect the company’s long-term strategy.
What does this mean for players?
For gamers, this means access to physical games will become increasingly limited. The move toward digital distribution could change how players buy and experience games. And if GameStop leans more heavily into collectibles, players may find new opportunities to pick up unique items — but that could also mean higher prices for those collectibles.
Timeline
July 16, 2026: Ryan Cohen gives an interview emphasizing that physical game sales are irrelevant to GameStop.
January 2028: GameStop stops selling physical game discs.