News Mass Effect: Andromeda 28 Apr 2026, 16:453 min read

Mass Effect: Andromeda and the impact of EA's decisions

Mass Effect: Andromeda and the impact of EA's decisions

Intelligence Summary

  • Discover the development and reception of Mass Effect: Andromeda, and EA's influence on the game.

Mass Effect: Andromeda and the impact of EA's decisions

In 2017, Mass Effect: Andromeda launched, a game tasked with breathing new life into the famous Mass Effect franchise. Developed by BioWare Montreal and published by EA, the title received mixed reviews and was often criticized for its lack of polish and inconsistent gameplay.

Background of the development

Development on Mass Effect: Andromeda began in 2012 and followed the well-received Mass Effect 3. Expectations were high, especially given the strong impact and success of the original trilogy. However, several factors made Andromeda's development difficult.

One of the most controversial decisions was the mandate to use the Frostbite 3 engine. Many members of the development team were unfamiliar with the engine, which led to problems with storytelling and graphics. This was later highlighted by Tom Taylorson, the voice actor for protagonist Scott Ryder, who said the game had been 'forced forward in an unfinished state'.

Criticism and reception

Upon release, several aspects of Mass Effect: Andromeda came under fire. Players and critics said the game was full of bugs, and that its plot and characters were not on the same level as those in earlier entries in the franchise. The mixed response led to a 'toxic atmosphere' online, with critics calling the game 'the punching bag of the week'.

  • The game received an average score of 7/10, in stark contrast to the higher scores earned by earlier entries in the franchise.

  • Many fans saw the game as an 'experiment' that tried to set a new direction for BioWare's RPG universe, but ultimately failed.

  • After launch on March 21, 2017, debate over the game's quality continued, with genuine criticism aimed at EA and BioWare's development decisions.

Reactions from those involved

In interviews, Taylorson has expressed his disappointment with the game's reception. He described Andromeda as 'one of the best things I've worked on', but also said it was 'done by a publisher that expected too much'. With fans' high expectations, Andromeda's release was met with heavy criticism.

The impact of the negative reaction should not be underestimated. According to Taylorson, the online hate campaign meant the game never reached the audience it deserved, leading to disappointment among both players and developers. A significant number of fans had pinned their hopes on future development of the characters and game world, something that never materialized after EA decided to put the franchise on hold following release.

Timeline

  • 2012: Development of Mass Effect: Andromeda begins.

  • March 21, 2017: Mass Effect: Andromeda is officially launched.

  • April 2026: Tom Taylorson says the game was 'done by EA' and describes the 'toxic atmosphere' that followed its release.

Over the years, fans have also come to recognize that Mass Effect: Andromeda has its own unique moments, and while the game initially flopped, there has been a growing appreciation for the parts that were done well. A new entry in the franchise is currently in development, strengthening hopes for a revival of the Mass Effect universe.

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