Videogames no longer need to be adapted for film and TV

Intelligence Summary
- Ben Starr says games don’t need adaptations to justify their value, while industry developments are also examined.
Videogames no longer need to be adapted for film and TV
In a recent discussion, Ben Starr, the voice actor for Clair Obscur, shared his thoughts in an interview at the BAFTAs on the trend of adapting videogames into films and TV series. He argues that videogames are enough on their own and do not need to be adapted to justify their value. According to Starr, the growing interest in videogames as a growth market is proof of their strength and influence in pop culture.
The power of videogames
Starr points out that success stories like The Last of Us and Fallout are bringing in a new wave of fans from outside the traditional gaming audience. However, he believes it is important for game enthusiasts to understand that the value of games does not depend on being adapted into other media. “Videogames are great because they are videogames,” Starr said. “The industry has produced strong intellectual properties (IPs) like God of War and Assassin’s Creed, and that should be obvious.”
Crypto games market
Alongside the adaptation debate, the state of the crypto games market is also under scrutiny. A report indicates that around 93 percent of crypto games have failed, raising questions about the sustainability of this gaming niche. Critics compare this with the traditional games industry, where many titles also fail financially; even 90 percent of mobile games are considered commercial failures.
Moves in the games industry
In other news, Outriders developer People Can Fly has acquired a studio founded by former Gearbox employees. The studio’s CEO said the acquisition will allow them to significantly improve their game publishing efforts, with a clear focus on generating revenue.
Timeline
27 April 2026: Ben Starr shares his view on videogames at the BAFTAs, stressing that adaptations are not necessary.
2026: Report reveals that 93 percent of crypto games have failed, raising similar concerns to those in the traditional games industry.
April 2026: People Can Fly announces the acquisition of a studio made up of former Gearbox employees.
These recent comments and developments highlight not only the dynamics of the games industry, but also the evolving relationship between videogames and other media.



