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Bye Sweet Carole
3

Bye Sweet Carole

Oct 09, 2025 1:20 AM Jordan Keats 3

Pro

  • Stunning hand-drawn animation that evokes classic 1930s style
  • Engaging emotional storytelling with a unique narrative
  • Addictive gameplay experience with puzzles reminiscent of LucasArts classics

Con

  • Technical issues reduce overall experience quality
  • Inconsistent gameplay mechanics leave much to be desired
  • Platforming and action sequences can be cumbersome and unsatisfying

review_title

Bye Sweet Carole presents a visually striking experience that is a testament to the art of animation. Drawing heavily from the aesthetics of Disney's golden age, the game crafts an enchanting gothic world for players to explore. Lana Benton's journey is rich with emotional depth, enticing players to uncover the mystery behind Carole Simmons' disappearance. However, despite its remarkable visuals and promising narrative, the gameplay experiences a juxtaposition of highs and lows. Technical flaws range from cumbersome mechanics to frustrating platforming challenges, which detract from the otherwise addictive puzzle-solving elements. This creates a dissonance where the game feels more like an ambitious artistic project that struggles to cohesively integrate its various gameplay aspects. With a bit of polish and refinement, Bye Sweet Carole could transform from a flawed gem into a truly memorable adventure.

Background information

As noted by fellow critics, Bye Sweet Carole's striking art direction has been met with mixed reactions. While SpazioGames and Areajugones praised its artistry and fresh storytelling, others highlighted the technical shortcomings and gameplay roughness that held the experience back. Reviews reflect a tension between artistic ambition and practical execution, with some suggesting that it might serve better as a film than a game.

screenshots

Comments

Rolling R!ck
Rolling R!ck September 5, 2024, 9:06 pm

It's a bummer to see Space Oddity go, but I'm curious to hear how Petri Alanko's new track captures that signature Alan Wake vibe. This situation really highlights the ongoing challenges developers face with music licensing in games—it's a double-edged sword for creativity and nostalgia

Sephiroth
Sephiroth September 5, 2024, 9:00 pm

It's always a bummer to see a classic song like Space Oddity go due to licensing issues, but it's cool that Remedy is stepping up with an original track to keep the vibe alive. This situation really highlights how the music licensing game can shape our gaming experiences—definitely something worth keeping an eye on for future titles

Mr. Bison
Mr. Bison September 5, 2024, 8:54 pm

It's a real bummer to see such an iconic song get cut from Alan Wake, especially since it helped define the atmosphere of the game. However, I'm intrigued to hear Petri Alanko's new track—if anyone can capture the eerie vibe of Bright Falls, it's definitely him