3
Deathbound
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- Innovative party system that adds depth to combat.
- Well-designed world rich in myth and atmosphere.
- Engaging story with personality-filled characters.
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- Technical flaws affect overall gameplay experience.
- Combat can feel sluggish and imprecise.
- Character writing and vocal performances detract from immersion.
Review
Deathbound is an intriguing entry into the Soulslike genre, presenting an eerie world where Faith and Science collide in the forsaken city of Akratya. The innovative party system, allowing players to seamlessly switch between a four-hero configuration mid-combat, breathes fresh life into the combat mechanics. Players will find an engaging narrative woven through the personalities of the seven protagonists, each bringing unique traits to the fray. However, the game struggles with technical imperfections that can dull the experience, from cumbersome combat mechanics to imprecise movements. Critics have noted that while the story and aesthetic elements shine, they are often overshadowed by issues with character writing and distracting vocal performances. Deathbound stands out for its ambition but falls short of its potential, making it best suited for die-hard Souls enthusiasts more than casual players.Warning: Undefined variable $review_bg in /var/www/gamescanner/review/review.php on line 185
According to various reviews, Deathbound has garnered mixed reactions from critics. Multiplayer.it assigned it a rating of 75, praising its unique ideas, while IGN Brasil commended the entertaining combat and rich world but identified technical shortcomings, giving it a score of 70. On the lower end, Shacknews and Game Rant noted that while it has appealing concepts, it suffered from sluggishness and an underlying sense of unfulfilled potential, each rating it at 60. Hardcore Gamer expressed disappointment with its combat system and performance, indicating a lack of polish in the game's execution.
Screenshots
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