![](https://game-scanner.com/game-images/Headquarters__World_War_II_cover_186895.jpg)
3.5
Headquarters: World War II
Apr 13, 2024 2:00 AMPro
- Engaging plot-driven campaigns
- Detailed unit leveling and Headquarters skills system
- Robust battle editor for high replayability
Con
- Certain tactical battles can become repetitive
- Occasional camera and AI issues
- Overall lack of innovation in the WWII strategy genre
Review
Headquarters: World War II positions itself as a solid choice for strategy enthusiasts, funneling the essence of Normandy's historical battles into a turn-based format that insists on thoughtful play over quick action. The campaigns are immersive, capturing each factions' unique strategic philosophies, while the inclusion of heroes adds a welcome RPG layer to your forces. The Headquarters skills are an innovative touch, offering new tactical layers to the familiar canvas of war. However, the game sometimes stumbles, with certain battles feeling like a retread of old ground. Camera finickiness and AI missteps disrupt the otherwise tight gameplay. These issues aside, the robust editor is a standout feature, extending the game's longevity by enabling players to craft new engagements against the AI or human opponents, a true haven for creative tacticians. Thus, while Headquarters: World War II doesn't revolutionize the genre, it stands as a compelling homage to one of history's defining periods.Background information
Softpedia appreciates the game's tense engagements and varied tactical scenarios, noting the distinct feel of the three factions. They highlight the challenge presented across combat scenarios and the well-implemented battle editor. Multiplayer.it and IGN Italia have yet to share detailed insights but acknowledge the game's unexpected depth and strategic appeal. The Games Machine points out the game's deceptive initial simplicity, followed by engaging gameplay, suggesting an affinity to the XCOM series. However, GameStar critiques the game for its repetitive battles, lack of greater narrative cohesion, and technical issues, slightly dragging down the average of otherwise positive reviews.Screenshots
![game-images/Headquarters__World_War_II_screenshots_708877.jpg](https://game-scanner.com/game-images/Headquarters__World_War_II_screenshots_708877.jpg)
![game-images/Headquarters__World_War_II_screenshots_708878.jpg](https://game-scanner.com/game-images/Headquarters__World_War_II_screenshots_708878.jpg)
![game-images/Headquarters__World_War_II_screenshots_708879.jpg](https://game-scanner.com/game-images/Headquarters__World_War_II_screenshots_708879.jpg)
![game-images/Headquarters__World_War_II_screenshots_708880.jpg](https://game-scanner.com/game-images/Headquarters__World_War_II_screenshots_708880.jpg)
![game-images/Headquarters__World_War_II_screenshots_708881.jpg](https://game-scanner.com/game-images/Headquarters__World_War_II_screenshots_708881.jpg)
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Written by:
Alex Riverton
Alex Riverton is a seasoned journalist with over a decade of experience in the gaming industry. Known for their in-depth analysis and hands-on previews, Alex has built a reputation for insightful commentary on gameplay mechanics and storytelling in videogames.
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