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game-design

Published articles: 13

Subnautica 2: why players can’t kill predators and what that means

6d ago· 0

Indie developer accuses Zenless Zone Zero of plagiarism

13d ago· 0

Clint Hocking on modern graphics and the challenges for stealth games

19d ago· 0

Capcom's future: generative AI and staff expansion

27d ago· 0

Ken Levine praises Baldur's Gate 3 and shares details about Judas

27d ago· 0

Nintendo's Takashi Tezuka retires after 40 years

32d ago· 0

Saros: why it can’t live up to roguelike expectations

32d ago· 0

Takashi Tezuka retires after 42 years at Nintendo

32d ago· 0

Kingdom Come: Deliverance and Warhorse Studios’ unique design approach

32d ago· 0

Zelda 2 and A Link to the Past: the real successor

35d ago· 0

Slay the Princess: video games need more suffering

41d ago· 0

Mike Ybarra pleads for World of Warcraft 2

42d ago· 0

The complex relationship between Bethesda and Obsidian in Fallout: New Vegas

48d ago· 0
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