GAME-scanner
Hubs Reviews PlayStation Nintendo Xbox Game Sales

Tag overview

game-design

Published articles: 19

OD: Knock: what the news means for players and the studio

7d ago· 0

Shinji Mikami's view on game streaming and its impact on player experience

7d ago· 0

Pragmata: Capcom's sci-fi adventure sells more than two million units

7d ago· 0

Dan Houser on freedom in open-world games and player experience

15d ago· 0

Generative AI in Tomb Raider: Legacy of Atlantis - what does this mean for players?

17d ago· 0

GenDESIGN's Gen Atlas: a unique approach to game development without AI

19d ago· 0

Subnautica 2: why players can’t kill predators and what that means

26d ago· 0

Indie developer accuses Zenless Zone Zero of plagiarism

33d ago· 0

Clint Hocking on modern graphics and the challenges for stealth games

39d ago· 0

Capcom's future: generative AI and staff expansion

47d ago· 0

Ken Levine praises Baldur's Gate 3 and shares details about Judas

47d ago· 0

Nintendo's Takashi Tezuka retires after 40 years

52d ago· 0

Saros: why it can’t live up to roguelike expectations

52d ago· 0

Takashi Tezuka retires after 42 years at Nintendo

52d ago· 0

Kingdom Come: Deliverance and Warhorse Studios’ unique design approach

52d ago· 0

Zelda 2 and A Link to the Past: the real successor

55d ago· 0

Slay the Princess: video games need more suffering

61d ago· 0

Mike Ybarra pleads for World of Warcraft 2

62d ago· 0

The complex relationship between Bethesda and Obsidian in Fallout: New Vegas

68d ago· 0
GAME-scanner

Stay on top of the latest gaming and entertainment news. Explore trending topics and timelines for the full picture. Fast, reliable, and complete.

Legal

  • Privacy policy
  • Terms of service
  • Cookie policy

© 2026 GAME-scanner. All rights reserved.

🇳🇱Nederlands🇬🇧English