Tag overview

game-design

Published articles: 43

The Blood of Dawnwalker sequel: time mechanic not locked in by Rebel Wolves

22h ago· 0

Masahiro Sakurai can't find a successor for Game Designers Award after 16 years

3d ago· 0

Control Resonant: Remedy shares finely tunable accessibility options

3d ago· 0

Level-5's AI strategies: speeding up game development and creative focus

7d ago· 0

MAGES. unveils AI-driven shooter with Quake influence

7d ago· 0

Mark Cerny launches fellowship for game designers with the Nova Games Foundation

10d ago· 0

Haunted Chocolatier: progress update from ConcernedApe and what it means for players

11d ago· 0

Hidetaka Miyazaki's influence on players and the gaming industry

14d ago· 0

Schedule: Rehab Business - co-op game with unique gameplay and creative elements

22d ago· 0

Uncharted 3: development, success and influence on the gaming industry

23d ago· 0

The Duskbloods: a unique multiplayer PvPvE experience from FromSoftware

28d ago· 0

Metal Gear Solid: the influential legacy of Hideo Kojima

30d ago· 0

The impact of NPC realism in The Witcher 3: development and consequences

30d ago· 0

Masahiro Ito and the inspiration behind Silent Hill's monsters

38d ago· 0

DevGAMM Awards 2026: live stream and new categories

38d ago· 0

Nate Purkeypile's criticism of Starfield and its impact on players

39d ago· 0

Demon's Souls prototype: first-person option and its impact on gameplay

40d ago· 0

Last Sentinel: what the news means for players and studio

52d ago· 0

Silent Hill: Townfall - the future of psychological horror and player impact

52d ago· 0

The Blood of Dawnwalker: success measured without sales targets

52d ago· 0

Shigeru Miyamoto on gaming: less focus on graphics, more on gameplay

53d ago· 0

Shigeru Miyamoto and the future of Nintendo's characters

58d ago· 0

Echoes of Mystralia: early access start date and what players need to know

63d ago· 0

Hideo Kojima's vision of the future of gaming and digital media

79d ago· 0

OD: Knock: what the news means for players and the studio

88d ago· 0

Shinji Mikami's view on game streaming and its impact on player experience

88d ago· 0

Pragmata: Capcom's sci-fi adventure sells more than two million units

89d ago· 0

Dan Houser on freedom in open-world games and player experience

97d ago· 0

Generative AI in Tomb Raider: Legacy of Atlantis - what does this mean for players?

99d ago· 0

GenDESIGN's Gen Atlas: a unique approach to game development without AI

101d ago· 0

Subnautica 2: why players can’t kill predators and what that means

108d ago· 0

Indie developer accuses Zenless Zone Zero of plagiarism

114d ago· 0

Clint Hocking on modern graphics and the challenges for stealth games

120d ago· 0

Capcom's future: generative AI and staff expansion

128d ago· 0

Ken Levine praises Baldur's Gate 3 and shares details about Judas

128d ago· 0

Nintendo's Takashi Tezuka retires after 40 years

133d ago· 0

Saros: why it can’t live up to roguelike expectations

133d ago· 0

Takashi Tezuka retires after 42 years at Nintendo

133d ago· 0

Kingdom Come: Deliverance and Warhorse Studios’ unique design approach

134d ago· 0

Zelda 2 and A Link to the Past: the real successor

137d ago· 0

Slay the Princess: video games need more suffering

142d ago· 0

Mike Ybarra pleads for World of Warcraft 2

143d ago· 0

The complex relationship between Bethesda and Obsidian in Fallout: New Vegas

149d ago· 0