Tag overview
game-design
Published articles: 19

OD: Knock: what the news means for players and the studio
7d ago· 0

Shinji Mikami's view on game streaming and its impact on player experience
7d ago· 0

Pragmata: Capcom's sci-fi adventure sells more than two million units
7d ago· 0

Dan Houser on freedom in open-world games and player experience
15d ago· 0

Generative AI in Tomb Raider: Legacy of Atlantis - what does this mean for players?
17d ago· 0

GenDESIGN's Gen Atlas: a unique approach to game development without AI
19d ago· 0

Subnautica 2: why players can’t kill predators and what that means
26d ago· 0

Indie developer accuses Zenless Zone Zero of plagiarism
33d ago· 0

Clint Hocking on modern graphics and the challenges for stealth games
39d ago· 0

Capcom's future: generative AI and staff expansion
47d ago· 0

Ken Levine praises Baldur's Gate 3 and shares details about Judas
47d ago· 0

Nintendo's Takashi Tezuka retires after 40 years
52d ago· 0

Saros: why it can’t live up to roguelike expectations
52d ago· 0

Takashi Tezuka retires after 42 years at Nintendo
52d ago· 0

Kingdom Come: Deliverance and Warhorse Studios’ unique design approach
52d ago· 0

Zelda 2 and A Link to the Past: the real successor
55d ago· 0

Slay the Princess: video games need more suffering
61d ago· 0

Mike Ybarra pleads for World of Warcraft 2
62d ago· 0

The complex relationship between Bethesda and Obsidian in Fallout: New Vegas
68d ago· 0