Tag overview

game-design

Published articles: 21

Echoes of Mystralia: early access start date and what players need to know

17 Jul 2026, 16:16· 0

Hideo Kojima's vision of the future of gaming and digital media

2 Jul 2026, 10:16· 0

OD: Knock: what the news means for players and the studio

22 Jun 2026, 22:16· 0

Shinji Mikami's view on game streaming and its impact on player experience

22 Jun 2026, 15:16· 0

Pragmata: Capcom's sci-fi adventure sells more than two million units

22 Jun 2026, 01:16· 0

Dan Houser on freedom in open-world games and player experience

14 Jun 2026, 02:46· 0

Generative AI in Tomb Raider: Legacy of Atlantis - what does this mean for players?

12 Jun 2026, 09:17· 0

GenDESIGN's Gen Atlas: a unique approach to game development without AI

10 Jun 2026, 11:16· 0

Subnautica 2: why players can’t kill predators and what that means

3 Jun 2026, 11:57· 0

Indie developer accuses Zenless Zone Zero of plagiarism

27 May 2026, 18:45· 0

Clint Hocking on modern graphics and the challenges for stealth games

21 May 2026, 15:01· 0

Capcom's future: generative AI and staff expansion

13 May 2026, 19:45· 0

Ken Levine praises Baldur's Gate 3 and shares details about Judas

13 May 2026, 16:00· 0

Nintendo's Takashi Tezuka retires after 40 years

8 May 2026, 18:01· 0

Saros: why it can’t live up to roguelike expectations

8 May 2026, 17:16· 0

Takashi Tezuka retires after 42 years at Nintendo

8 May 2026, 15:46· 0

Kingdom Come: Deliverance and Warhorse Studios’ unique design approach

8 May 2026, 14:31· 0

Zelda 2 and A Link to the Past: the real successor

5 May 2026, 13:30· 0

Slay the Princess: video games need more suffering

29 Apr 2026, 20:15· 0

Mike Ybarra pleads for World of Warcraft 2

28 Apr 2026, 16:30· 0

The complex relationship between Bethesda and Obsidian in Fallout: New Vegas

22 Apr 2026, 22:01· 0