Tag overview

game-development

Published articles: 279

Blood of Dawnwalker: Bloomberg mentions a $40 million budget and 1 million sales

10h ago· 0

CESA: 85.8% of Japanese game developers use generative AI in 2026

1d ago· 0

Hideo Kojima gives update on OD and Physint during Xbox Tokyo Game Show broadcast on 17 September 2026

1d ago· 0

Fable team at Playground Games was already being built in 2017 after Lionhead closed

2d ago· 0

World of Warcraft: Josh Greenfield calls Paladin a ‘dad class’ during BlizzCon coverage

2d ago· 0

Katsuhiro Harada teases new untitled VS Studio project

3d ago· 0

Dragon Age: Origins gets a new chance in 2027 with PC improvements

4d ago· 0

Takaya Imamura and the impact of AI on game development

5d ago· 0

Level-5's AI strategies: speeding up game development and creative focus

6d ago· 0

Roblox's standalone apps: impact on creators and players

7d ago· 0

Dontnod's financial problems and the impact on players

8d ago· 0

Shift Up's AI controversies and the impact on Stellar Blade

9d ago· 0

Mark Cerny launches fellowship for game designers with the Nova Games Foundation

10d ago· 0

Blood of Dawnwalker: developer seeks lead writer for sequel

10d ago· 0

FuturLab layoffs and project cancellation: impact on PowerWash Simulator

10d ago· 0

Nova Games Foundation: $2 million a year for young game designers

10d ago· 0

OpenAI's GPT-6 Astra: cheaper game clones and their impact on the industry

10d ago· 0

Don't Nod in financial trouble: possible job cuts and impact on players

10d ago· 0

Sequel for Ancestors: The Humankind Odyssey announced by Patrice Désilets

11d ago· 0

Silent Hill: Downpour - An analysis of its influence on horror gaming

11d ago· 0

Capcom's golden years: success and new projects

12d ago· 0

Saber Interactive's AI controversy and communication strategy: what does this mean for players?

12d ago· 0

Double Fine's new game Thank You Bus Driver and the impact of the Xbox acquisition

12d ago· 0

Tim Sweeney over de crisis in de video game industrie en de rol van AI

13d ago· 0

Capcom's investments in the RE Engine and the impact on game development

13d ago· 0

Bungie undergoes restructuring after mass layoffs and subleases office space

13d ago· 0

Mass Effect 4: BioWare's confidence in the current development team

13d ago· 0

Double Fine's independence: what does this mean for players?

14d ago· 0

Double Fine's independence and its impact on gamers

14d ago· 0

GTA Online: from flop to phenomenon - what players need to know

15d ago· 0

The Witcher 4: CD Projekt Red's human focus and future expectations

15d ago· 0

Guild Wars 3: ArenaNet's vision for the future of MMOs

15d ago· 0

The Witcher remake on hold: what does this mean for fans?

15d ago· 0

Epic Games and the impact of the current crisis on the game industry

15d ago· 0

CD Projekt Red's Project Hadar and the future of The Witcher and Cyberpunk

16d ago· 0

Resident Evil: Hideki Kamiya finds current games too scary for players

16d ago· 0

Harvey Smith and Ben Horne launch Black Pony Immersive after Arkane Austin closes

16d ago· 0

Double Fine's Amnesia Fortnight 2026: what does this mean for Brütal Legend 2?

17d ago· 0

Don't Nod faces potential layoffs amid transformation initiative

17d ago· 0

Gamescom 2026 theft: impact on developers and security

18d ago· 0

Dean Hall and the impact of DayZ on the gaming industry

18d ago· 0

What does Ilari Kuittinen's departure mean for Housemarque and the gaming industry?

18d ago· 0

Steam data leak: 12TB of old games and prototypes revealed

19d ago· 0

Haunted Chocolatier: what players need to know about development

19d ago· 0

Yosuke's character changes in Persona 4 Revival and the impact on inclusivity

20d ago· 0

1666: Amsterdam: impact of the AI decision on development

21d ago· 0

Silent Hill: what the news means for players and the studio

22d ago· 0

Uncharted 3: development, success and influence on the gaming industry

23d ago· 0

The Lord of the Rings: digital discount and new games in development

24d ago· 0

Find the needle in a haystack: innovative game concept from Studio BitDot

25d ago· 0

Hideo Kojima celebrates his 63rd birthday and keeps innovating in the game industry

25d ago· 0

Black Pony Immersive: new studio from Arkane Austin veterans

27d ago· 0

Compulsion Games leaves Microsoft: what does this mean for players?

28d ago· 0

2XKO: what the news means for players and studio

29d ago· 0

EA’s takeover by Saudi Arabia: impact on game development and players

29d ago· 0

Horizon Hunters Gathering: development reboot and impact on players

30d ago· 0

Naughty Dog's TLOU Online cancellation: financial impact and future plans

30d ago· 0

Warren Spector's retirement: what does it mean for the future of game development?

31d ago· 0

Uncharted: Drake's Fortune's dynamic difficulty and gameplay experience

31d ago· 0

Bethesda's future under pressure from Xbox layoffs: what players need to know

31d ago· 0

Warren Spector retires: impact on the game industry and players

31d ago· 0

GTA 4: Rockstar Games' unfulfilled ambitions

32d ago· 0

Star Trek: Elite Force 2 - from flop to fan favorite

32d ago· 0

Mattel's game studios: impact on the gaming market and players

32d ago· 0

Rideshare Stimulator: AI use and the consequences for players and developers

33d ago· 0

Saber Interactive's controversial decision to use AI for Rideshare Simulator

34d ago· 0

Invincible VS: developer loses 75% of staff after poor sales results

35d ago· 0

God of War: Laufey - release, cast and what it means for gamers

35d ago· 0

2K Sports' Small Axe Studios: new sports franchise in the making

35d ago· 0

Impact of Night School’s closure on Netflix Gaming and players

36d ago· 0

Night School Studio: what the news means for players and the studio

36d ago· 0

Saber Interactive's AI controversy: impact on creativity and storytelling in games

36d ago· 0

Project Sirius: uncertainty and staffing changes at CD Projekt Red

37d ago· 0

Mass layoffs at Bethesda: consequences for The Elder Scrolls VI and Fallout

38d ago· 0

No Man's Sky: how Hello Games transformed the game and won players back

38d ago· 0

Dark Ritual Studios: innovative game development after Ubisoft layoffs

38d ago· 0

1666: Amsterdam - Patrice Désilets' comeback and the impact on gamers

38d ago· 0

Calamity Mod halted: allegations against lead developer

38d ago· 0

Supermassive Games layoffs: impact on the studio’s future and players

38d ago· 0

Demon's Souls prototype: first-person option and its impact on gameplay

40d ago· 0

Nough Studio's future projects and their impact on players

40d ago· 0

That's No Moon: layoffs and the future of Crossfire

43d ago· 0

Okami's development inspired by Spider-Man 2: what does this mean for players?

43d ago· 0

Impact of layoffs at Halo Studios on the future of the Halo franchise

43d ago· 0

Elder Scrolls 6 updates: what does this mean for players?

45d ago· 0

This costly game and the shocking consequences of mass refunds

46d ago· 0

Silent Hill: Townfall - innovative gameplay and release information

47d ago· 0

Andrew Wilson's $38.7 million bonus and the impact on EA's future

50d ago· 0

Final Fantasy 7 Revelation: the battle for a physical edition

50d ago· 0

New Far Cry titles Kodiak and Blackbird: gameplay and impact

51d ago· 0

BioWare's remaster plans for Dragon Age: an uncertain future

51d ago· 0

Silent Hill: Townfall - what does the new direction mean for the franchise?

51d ago· 0

Last Sentinel: what the news means for players and studio

51d ago· 0

Fable 2027: budget concerns and expectations for the RPG

51d ago· 0

Double Fine's restructuring: what does this mean for the studio's future?

52d ago· 0

Silent Hill: Townfall - the future of psychological horror and player impact

52d ago· 0

Double Fine Productions: impact of layoffs on the studio's future

52d ago· 0

Capcom's remake strategy and the impact on the Resident Evil franchise

53d ago· 0

The Elder Scrolls 6: development, engine, and what players can expect

53d ago· 0

Thick As Thieves: support ends after just two months

54d ago· 0