Tag overview
game-development
Published articles: 279

Blood of Dawnwalker: Bloomberg mentions a $40 million budget and 1 million sales
10h ago· 0

CESA: 85.8% of Japanese game developers use generative AI in 2026
1d ago· 0

Hideo Kojima gives update on OD and Physint during Xbox Tokyo Game Show broadcast on 17 September 2026
1d ago· 0

Fable team at Playground Games was already being built in 2017 after Lionhead closed
2d ago· 0

World of Warcraft: Josh Greenfield calls Paladin a ‘dad class’ during BlizzCon coverage
2d ago· 0

Katsuhiro Harada teases new untitled VS Studio project
3d ago· 0

Dragon Age: Origins gets a new chance in 2027 with PC improvements
4d ago· 0

Takaya Imamura and the impact of AI on game development
5d ago· 0

Level-5's AI strategies: speeding up game development and creative focus
6d ago· 0

Roblox's standalone apps: impact on creators and players
7d ago· 0

Dontnod's financial problems and the impact on players
8d ago· 0

Shift Up's AI controversies and the impact on Stellar Blade
9d ago· 0

Mark Cerny launches fellowship for game designers with the Nova Games Foundation
10d ago· 0

Blood of Dawnwalker: developer seeks lead writer for sequel
10d ago· 0

FuturLab layoffs and project cancellation: impact on PowerWash Simulator
10d ago· 0

Nova Games Foundation: $2 million a year for young game designers
10d ago· 0

OpenAI's GPT-6 Astra: cheaper game clones and their impact on the industry
10d ago· 0

Don't Nod in financial trouble: possible job cuts and impact on players
10d ago· 0

Sequel for Ancestors: The Humankind Odyssey announced by Patrice Désilets
11d ago· 0

Silent Hill: Downpour - An analysis of its influence on horror gaming
11d ago· 0

Capcom's golden years: success and new projects
12d ago· 0

Saber Interactive's AI controversy and communication strategy: what does this mean for players?
12d ago· 0

Double Fine's new game Thank You Bus Driver and the impact of the Xbox acquisition
12d ago· 0

Tim Sweeney over de crisis in de video game industrie en de rol van AI
13d ago· 0

Capcom's investments in the RE Engine and the impact on game development
13d ago· 0

Bungie undergoes restructuring after mass layoffs and subleases office space
13d ago· 0

Mass Effect 4: BioWare's confidence in the current development team
13d ago· 0

Double Fine's independence: what does this mean for players?
14d ago· 0

Double Fine's independence and its impact on gamers
14d ago· 0

GTA Online: from flop to phenomenon - what players need to know
15d ago· 0

The Witcher 4: CD Projekt Red's human focus and future expectations
15d ago· 0

Guild Wars 3: ArenaNet's vision for the future of MMOs
15d ago· 0

The Witcher remake on hold: what does this mean for fans?
15d ago· 0

Epic Games and the impact of the current crisis on the game industry
15d ago· 0

CD Projekt Red's Project Hadar and the future of The Witcher and Cyberpunk
16d ago· 0

Resident Evil: Hideki Kamiya finds current games too scary for players
16d ago· 0

Harvey Smith and Ben Horne launch Black Pony Immersive after Arkane Austin closes
16d ago· 0

Double Fine's Amnesia Fortnight 2026: what does this mean for Brütal Legend 2?
17d ago· 0

Don't Nod faces potential layoffs amid transformation initiative
17d ago· 0

Gamescom 2026 theft: impact on developers and security
18d ago· 0

Dean Hall and the impact of DayZ on the gaming industry
18d ago· 0

What does Ilari Kuittinen's departure mean for Housemarque and the gaming industry?
18d ago· 0

Steam data leak: 12TB of old games and prototypes revealed
19d ago· 0

Haunted Chocolatier: what players need to know about development
19d ago· 0

Yosuke's character changes in Persona 4 Revival and the impact on inclusivity
20d ago· 0

1666: Amsterdam: impact of the AI decision on development
21d ago· 0

Silent Hill: what the news means for players and the studio
22d ago· 0

Uncharted 3: development, success and influence on the gaming industry
23d ago· 0

The Lord of the Rings: digital discount and new games in development
24d ago· 0

Find the needle in a haystack: innovative game concept from Studio BitDot
25d ago· 0

Hideo Kojima celebrates his 63rd birthday and keeps innovating in the game industry
25d ago· 0

Black Pony Immersive: new studio from Arkane Austin veterans
27d ago· 0

Compulsion Games leaves Microsoft: what does this mean for players?
28d ago· 0

2XKO: what the news means for players and studio
29d ago· 0

EA’s takeover by Saudi Arabia: impact on game development and players
29d ago· 0

Horizon Hunters Gathering: development reboot and impact on players
30d ago· 0

Naughty Dog's TLOU Online cancellation: financial impact and future plans
30d ago· 0

Warren Spector's retirement: what does it mean for the future of game development?
31d ago· 0

Uncharted: Drake's Fortune's dynamic difficulty and gameplay experience
31d ago· 0

Bethesda's future under pressure from Xbox layoffs: what players need to know
31d ago· 0

Warren Spector retires: impact on the game industry and players
31d ago· 0

GTA 4: Rockstar Games' unfulfilled ambitions
32d ago· 0

Star Trek: Elite Force 2 - from flop to fan favorite
32d ago· 0

Mattel's game studios: impact on the gaming market and players
32d ago· 0

Rideshare Stimulator: AI use and the consequences for players and developers
33d ago· 0

Saber Interactive's controversial decision to use AI for Rideshare Simulator
34d ago· 0

Invincible VS: developer loses 75% of staff after poor sales results
35d ago· 0

God of War: Laufey - release, cast and what it means for gamers
35d ago· 0

2K Sports' Small Axe Studios: new sports franchise in the making
35d ago· 0

Impact of Night School’s closure on Netflix Gaming and players
36d ago· 0

Night School Studio: what the news means for players and the studio
36d ago· 0

Saber Interactive's AI controversy: impact on creativity and storytelling in games
36d ago· 0

Project Sirius: uncertainty and staffing changes at CD Projekt Red
37d ago· 0

Mass layoffs at Bethesda: consequences for The Elder Scrolls VI and Fallout
38d ago· 0

No Man's Sky: how Hello Games transformed the game and won players back
38d ago· 0

Dark Ritual Studios: innovative game development after Ubisoft layoffs
38d ago· 0

1666: Amsterdam - Patrice Désilets' comeback and the impact on gamers
38d ago· 0

Calamity Mod halted: allegations against lead developer
38d ago· 0

Supermassive Games layoffs: impact on the studio’s future and players
38d ago· 0

Demon's Souls prototype: first-person option and its impact on gameplay
40d ago· 0

Nough Studio's future projects and their impact on players
40d ago· 0

That's No Moon: layoffs and the future of Crossfire
43d ago· 0

Okami's development inspired by Spider-Man 2: what does this mean for players?
43d ago· 0

Impact of layoffs at Halo Studios on the future of the Halo franchise
43d ago· 0

Elder Scrolls 6 updates: what does this mean for players?
45d ago· 0

This costly game and the shocking consequences of mass refunds
46d ago· 0

Silent Hill: Townfall - innovative gameplay and release information
47d ago· 0

Andrew Wilson's $38.7 million bonus and the impact on EA's future
50d ago· 0

Final Fantasy 7 Revelation: the battle for a physical edition
50d ago· 0

New Far Cry titles Kodiak and Blackbird: gameplay and impact
51d ago· 0

BioWare's remaster plans for Dragon Age: an uncertain future
51d ago· 0

Silent Hill: Townfall - what does the new direction mean for the franchise?
51d ago· 0

Last Sentinel: what the news means for players and studio
51d ago· 0

Fable 2027: budget concerns and expectations for the RPG
51d ago· 0

Double Fine's restructuring: what does this mean for the studio's future?
52d ago· 0

Silent Hill: Townfall - the future of psychological horror and player impact
52d ago· 0

Double Fine Productions: impact of layoffs on the studio's future
52d ago· 0

Capcom's remake strategy and the impact on the Resident Evil franchise
53d ago· 0

The Elder Scrolls 6: development, engine, and what players can expect
53d ago· 0

Thick As Thieves: support ends after just two months
54d ago· 0