Tag overview
gaming-industry
Published articles: 193

Xbox would be preparing a second layoff round and studio consolidation, Eurogamer reports
2d ago· 0

Asha Sharma's leadership at Xbox: what does this mean for players?
10d ago· 0

Zach Cregger's view on physical media and its impact on gaming
10d ago· 0

EA and Savvy Games Group merger: implications for players and the gaming industry
13d ago· 0

EA and Savvy merger: impact on the gaming industry and players
14d ago· 0

The acquisition of Electronic Arts: what does this mean for the gaming industry?
14d ago· 0

Blizzard workers and Microsoft: historic union contract and its impact on the gaming industry
15d ago· 0

GameStop's financial growth and its impact on players
16d ago· 0

Forza Horizon 6 generates $210.5 million for Valve in 2026: impact on players and the industry
16d ago· 0

Capcom's golden years: success and new projects
18d ago· 0

Shawn Layden on the future of physical disc releases at PlayStation
19d ago· 0

Bungie’s Bellevue headquarters up for sublease: fallout from layoffs and future plans
20d ago· 0

Microsoft implements time limits for Xbox Cloud Gaming: impact on players and subscribers
21d ago· 0

Guild Wars 3: ArenaNet's vision for the future of MMOs
21d ago· 0

The Witcher 4's physical release at risk due to Sony's disc shutdown
22d ago· 0

Square Enix confirms no privatization: impact on shares and players
22d ago· 0

Steam breaks record with 720 new games in one week
22d ago· 0

Xbox consoles: rising prices and future strategies
24d ago· 0

The Witcher 4: physical edition remains despite Sony's disc stop
24d ago· 0

GTA 6 gameplay reveal: what does it mean for players and the industry?
27d ago· 0

Tariff hikes threaten to raise video game console prices
28d ago· 0

Shuhei Yoshida praises Xbox's disc-to-digital program and its impact on gamers
28d ago· 0

Uncharted 3: development, success and influence on the gaming industry
29d ago· 0

Gamescom 2023: what Opening Night Live means for the gaming industry
35d ago· 0

Impact of Xbox and EA stopping digital sales data sharing on the gaming market
35d ago· 0

Concerning drop in game console sales in July 2026
35d ago· 0

PS6 and Xbox Helix: pricing and the impact on console sales
36d ago· 0

Warren Spector's retirement: what does it mean for the future of game development?
37d ago· 0

Mattel's game studios: impact on the gaming market and players
38d ago· 0

Sony's end of physical media: what does this mean for gamers?
40d ago· 0

Asha Sharma's impact on Xbox and the protests at Bethesda Game Studios
43d ago· 0

Square Enix's 88% profit growth and its impact on players
44d ago· 0

Supermassive Games layoffs: impact on future horror games and the industry
44d ago· 0

Supermassive Games layoffs: impact on the studio’s future and players
44d ago· 0

Ryan Cohen's eBay bid: implications for GameStop and gamers
45d ago· 0

Japan's mobile game industry in crisis: 10 bankruptcies in 2026
45d ago· 0

Impact of Xbox's age verification on players in Australia
46d ago· 0

Qin's lawsuit against Tencent and others: consequences for gamers and the industry
47d ago· 0

PlayStation Now: legal battle and the consequences for the gaming industry
48d ago· 0

Andrew Wilson's compensation and the impact on EA's future
48d ago· 0

Nintendo's 38.5% physical sales: impact on the gaming industry
48d ago· 0

Nintendo Switch 2 sells 23.68 million units, surpassing GameCube
49d ago· 0

Capcom's digital sales: the future of gaming in a physical world
49d ago· 0

Capcom's digital sales: 90% of sales are digital
49d ago· 0

Capcom's digital sales: 90% of sales are digital
49d ago· 0

Nintendo Switch and Switch 2 sales figures: what does this mean for players?
50d ago· 0

The financial challenges of Electronic Arts: what does this mean for the future?
50d ago· 0

Sony's PlayStation: advertising strategies and the end of physical discs
50d ago· 0

Helldivers 2: what the news means for players and the studio
50d ago· 0

What does Electronic Arts’ $55 billion acquisition mean for gamers and the industry?
50d ago· 0

GTA 6: pre-orders, social media and the future of gaming
54d ago· 0

The impact of Saudi Arabia’s $55 billion acquisition of Electronic Arts on gamers
54d ago· 0

Xbox's growth strategy under Asha Sharma: what does this mean for gamers?
55d ago· 0

Electronic Arts' $55 billion acquisition: impact on the gaming industry and players
56d ago· 0

Capcom's digital sales expectations and what this means for players
56d ago· 0

Xbox's 10% revenue drop: what it means for gamers and the future of Microsoft
57d ago· 0

Twitch introduces parental controls: impact on players and safety
57d ago· 0

Capcom's digital sales figures: what does this mean for players?
58d ago· 0

Shigeru Miyamoto: what the news means for players and the studio
58d ago· 0

John Hight steps down as president of Wizards of the Coast - what does this mean for players?
58d ago· 0

Amazon Luna and the impact of rising console prices on cloud gaming
60d ago· 0

Rockstar Games: the shift to digital media and its impact on players
60d ago· 0

Shigeru Miyamoto on the relevance of hardware in the gaming industry
60d ago· 0

Sony's discontinuation of physical discs: consequences for gamers and developers
62d ago· 0

Ubisoft CEO on the impact of PlayStation's physical disc phase-out
62d ago· 0

Saudi Arabia's PIF acquires Electronic Arts: impact on gaming industry and players
63d ago· 0

The impact of Saudi Arabia’s $55 billion acquisition of Electronic Arts
63d ago· 0

John Romero as keynote speaker at Gamescom Asia 2026: what does this mean for the gaming industry?
64d ago· 0

Xbox Game Pass: controversies and impact on players
65d ago· 0

Sony's digital revolution: what does the end of physical games mean for players?
66d ago· 0

GameStop's eBay acquisition: financial implications and impact on players
66d ago· 0

Retro Studios: staff changes and the impact on Metroid Prime
66d ago· 0

EA acquisition by Saudi Arabia: impact and future
67d ago· 0

Rising costs and stock issues for Valve's Steam Machine
68d ago· 0

GameStop's hostile takeover of eBay: financial implications and player impact
68d ago· 0

Xbox restructuring and layoffs: impact on the gaming industry
69d ago· 0

Impact of layoffs at id Software on the gaming industry and players
69d ago· 0

Xbox’s restructuring and the impact on gamers: what now?
70d ago· 0

GameStop's eBay takeover: impact on the gaming market and players
70d ago· 0

EA's in-game advertising platform: what does it mean for players?
70d ago· 0

Sony's decision to stop physical PlayStation discs: what does this mean for gamers?
70d ago· 0

Phil Spencer's influence on Xbox and the gaming industry
71d ago· 0

Glen Schofield's retirement: what does this mean for Dead Space and Call of Duty?
71d ago· 0

Steam's $11 billion profit in 2026: impact on the gaming market
72d ago· 0

Steam's record revenue in 2026: impact on the gaming market and players
72d ago· 0

Gaming hardware: rising costs and innovations in the industry
72d ago· 0

Rising console prices and their impact on The Blood of Dawnwalker
72d ago· 0

Xbox's restructuring and mass layoffs: impact on players and the gaming industry
72d ago· 0

Criterion Games leaves racing for Battlefield: what does this mean for players?
72d ago· 0

Sony's disc discontinuation and the antitrust complaint in Mexico
72d ago· 0

The impact of Sony's decision to stop physical discs on gamers
73d ago· 0

Ubisoft Barcelona workers strike against layoffs: what does this mean for the future?
73d ago· 0

Ubisoft's monetization practices under scrutiny: a shift in strategy
74d ago· 0

Paddle Paddle Paddle: how Steam's refund policy hurts indie developers
74d ago· 0

Xbox layoffs 2026: consequences for employees and players
75d ago· 0

Microsoft's massive layoffs and the impact on Xbox
76d ago· 0

Microsoft's massive layoffs and the impact on Xbox and players
76d ago· 0

Steam's $11.1 billion revenue surge: what it means for gamers
76d ago· 0

Asha Sharma's impact as Xbox CEO and the future of gaming
76d ago· 0

The future of Dragon Age: uncertainty under EA and the impact of The Veilguard
76d ago· 0