In the latest gaming news, it appears that a previously rumored Halo Battle Royale project has been reportedly shelved. Known by the codename Tatanka, the mode was said to be under development by Certain Affinity, a studio with a history of working on the Halo series. Despite the consistent chatter since the release of Halo Infinite in 2021, Microsoft and developers 343 Industries have remained tight-lipped regarding the existence of this mode.
However, as of recent, the project no longer seems to be moving forward, leaving the future of Halo Infinite's expansion into the battle royale genre uncertain. Uncertainty also looms over the Halo franchise following the underwhelming performance of Halo Infinite, with reports of a pivot to Unreal Engine for future Halo titles and no clear direction yet disclosed. This news comes just ahead of the second season premiere of the Halo TV show on Paramount+, and during a time when Certain Affinity has announced they are focusing on a new original first-person shooter project codenamed Project Loro.
What does the cancellation of the Halo Battle Royale mean for the future of Halo Infinite?
The cancelation suggests that Halo Infinite may take a different strategic direction or implement new modes outside of the popular battle royale genre. The specific impact this will have on the game's future content and updates remains to be seen as 343 Industries and Microsoft have not provided details on what's next for the franchise.
Halo Infinite is the latest entry in the iconic Halo series, which began in 2001 with Halo: Combat Evolved. The franchise, originally created by Bungie and now developed by 343 Industries, has been a flagship for Xbox and a key player in the evolution of first-person shooters. Halo Infinite, released in 2021, marked the series' transition into a more open-world experience and was expected to evolve further post-launch with additional content, such as the speculated battle royale mode.
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