Marvel Rivals has seen an increase in players since the launch of Deadpool, but developers are tackling disruptive behavior from certain players known as "farmers." These players exploit the game mechanics by not participating actively in matches, instead opting to farm hero proficiency points, which disrupts the gaming experience for others. In response, the developers are introducing a combat behavior detection system that aims to penalize these players with various measures, including warnings, temporary suspensions, and even permanent bans for repeat offenders. While some community members celebrate this move, they also call for action against other disruptive behaviors, such as players intentionally throwing matches. The team at NetEase has been proactive in addressing player feedback about the game environment, and the community anticipates these upcoming changes.
How are developers responding to disruptive players in Marvel Rivals?Developers are implementing a combat behavior detection system to penalize players who farm hero proficiency points by not participating in matches. This system will issue warnings, short-term suspensions, and permanent bans for the most disruptive offenders.
Marvel Rivals is a free-to-play online shooter where players can assume the roles of beloved Marvel characters. The game offers unique proficiency systems tied to challenges and cosmetic rewards, which has sparked competitive play. As such, maintaining a fair game environment is crucial for player satisfaction and retention, especially as new characters like Deadpool are introduced, reflecting the dynamic nature of ongoing game development based on community feedback.
Comments
It's cool to see Marvel Rivals tackling the farmer issue head-on with automated systems, but I hope they don't stop there. A healthy game needs to keep evolving its approach to all kinds of toxic play, not just the most obvious exploits.
Glad to see NetEase stepping up to keep matches fair, though it's a shame some folks are missing out on the fun of actually playing. Hopefully this system can evolve to tackle other toxic behaviors too, because a balanced game makes everyone's experience better.