
Steam's 4th Most Played Game Isn't Profitable—Developer Agrees
Jun 26, 2025 1:00 PMBongo Cat has become a surprising phenomenon on Steam, holding the title of the fourth most played game while paradoxically struggling to generate revenue. Developed by Irox Games, this quirky application overlays a cute cat on your desktop that counts your key presses, and it has averaged around 150,000 daily players since April. Despite its popularity, the game has earned only a fraction of its development costs, with an extremely low profit margin that has left its creators, including Marcel Zurawka, admitting it is losing money. Bongo Cat was created primarily as a marketing tool for Irox's future projects rather than as a profit-driven game. Its unique presence allows it to thrive in the background of the player’s digital workspace, contrasting its adorable demeanor with intense gaming experiences.
Why is Bongo Cat the fourth most played game on Steam if it isn’t making money?Bongo Cat's popularity stems from its unique ability to run as a background application that counts keystrokes, allowing players to interact with it while focusing on other tasks. This has contributed to inflated player numbers but masks the fact that a significant portion of those figures may be bots. The game's monetization strategy primarily leverages the sale of cat skins as tips for developers, further emphasizing that Bongo Cat’s success is more about community engagement than profitability.
Originally born from a meme in 2018, Bongo Cat has transitioned into a digital application, blending nostalgia with modern gaming habits. Its creator aimed to provide a non-intrusive experience, and this appeal is reflective of broader gaming trends where players seek comfort and minimal distractions. The rise of such applications may highlight a shift in player preferences towards more wholesome gaming experiences, possibly influenced by events such as the pandemic.

Alex Riverton
Alex Riverton is a seasoned journalist with over a decade of experience in the gaming industry. Known for their in-depth analysis and hands-on previews, Alex has built a reputation for insightful commentary on gameplay mechanics and storytelling in videogames.
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