Final Fantasy 7 Revelation: platinum will be easier than Rebirth, says Hamaguchi

In brief
- Naoki Hamaguchi says Final Fantasy 7 Revelation should have a less demanding Platinum trophy than Final Fantasy 7 Rebirth.
The comparison comes from an IGN interview on 25 September 2026. Hamaguchi linked Rebirth’s tough Platinum to post-game VR boss fights and the need to play almost flawlessly.
In the same explanation, he said the difficulty was not accidental. Hamaguchi said the team wanted players to go through a lot of content and then perfect it, but had underestimated how many players would actually go for the Platinum trophy.
What happened
In an interview with IGN on 25 September 2026, Naoki Hamaguchi said Final Fantasy 7 Revelation is intended to be easier to platinum than Final Fantasy 7 Rebirth. This is an expectation for the trophy design of the unreleased game, not a final trophy list. The comments are therefore based on Square Enix’s current plans, not on a published set of trophy requirements.
Hamaguchi said Square Enix is aiming for around 20% of players, or possibly more, to be able to earn the Platinum trophy in Revelation. That would make the game clearly more accessible than Rebirth, whose Platinum he said was extremely demanding for many players. In the context of the interview, he also pointed to the difference between simply finishing a game and meeting the extra requirements needed to complete the full trophy set.
As an explanation, Hamaguchi cited Rebirth’s post-game VR boss fights and the fact that players had to perform almost perfectly. He also said that this difficulty was a deliberate choice, because the team wanted players to experience a lot of content and then perfect it. That directly tied the endgame design to Rebirth’s low Platinum completion rate.
At the same time, Hamaguchi said the team did not see that approach as a mistake, but they had underestimated how many players would actually pursue Rebirth’s Platinum trophy. According to the figures cited by IGN, only 2.6% of PS5 players had earned that Platinum. That percentage was used in the interview as a reference point to show the difference with the intended approach for Revelation.
The comments are therefore mainly an indication of the direction Square Enix wants to take with the trophy design for Final Fantasy 7 Revelation. There is still no confirmation of the final trophy list, and the game has not been released, so no real completion rate can yet be measured. The mentioned 20% remains a developer expectation, not a confirmed result.
Timeline
25 September 2026: IGN publishes an interview with Naoki Hamaguchi about the Platinum trophy in Final Fantasy 7 Revelation and the comparison with Final Fantasy 7 Rebirth.
25 September 2026: Hamaguchi says Revelation should be easier to platinum than Rebirth, while stressing that this is only an expectation for the trophy design.
25 September 2026: According to Hamaguchi, Square Enix is aiming for around 20% or more Platinum completion for Revelation, compared with the much lower result for Rebirth.
25 September 2026: In the same context, Hamaguchi cites Rebirth’s post-game VR boss fights and the need for near-perfect execution as reasons for its tough Platinum.
25 September 2026: IGN refers to a 2.6% completion rate for the PS5 Platinum in Final Fantasy 7 Rebirth.
Background
Final Fantasy 7 Rebirth earned a reputation for having a particularly difficult Platinum trophy. Hamaguchi pointed to the post-game VR boss fights and the high level of precision needed to clear that content. In his explanation, it was not just about the difficulty of individual fights, but also the combination of endgame challenges players had to complete to earn the full trophy set.
The comments about Final Fantasy 7 Revelation are not a confirmation of the final trophy list. Until the game is released, the exact difficulty will depend on Square Enix’s final trophy design choices. The stated 20% or more is therefore mainly a target for the intended balance between challenge and accessibility.
Hamaguchi also said the team did not view Rebirth’s tough setup as a mistake. However, he admitted they had underestimated how many players would actually aim for the Platinum trophy. That detail matters because it suggests Square Enix may be looking for a different balance of content, difficulty, and completion rate in Revelation.
The comparison between Rebirth and Revelation is therefore mainly a design comparison within the same series. One game is used in the interview as an example of a very demanding Platinum, while the other is presented as a title that should be more accessible under the current plan. Until an official trophy list is published, though, that remains an expectation from the developer rather than a final promise about the finished game.
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